With the team at Icebreaker Industries LLC, the team behind Project Borealis, releasing their Unreal Engine movement system, which would add janky Source Engine FPS movement into a Unreal Engine title such as surfing, accelerated back hopping, crouch jumping, and other iconic trademarks of the Source Engine, I decided to add this to my own project. Read more “Rant Time: Unreal 5.5.4 Bloated To Hell”